14:00:54 <Nihathrael> #startmeeting 14:00:54 <UH-Guard> Meeting started Sun Feb 27 14:00:54 2011 UTC. The chair is Nihathrael. Information about MeetBot at http://wiki.debian.org/MeetBot. 14:00:54 <UH-Guard> Useful Commands: #action #agreed #help #info #idea #link #topic. 14:01:02 <Nihathrael> #topic meetings 14:01:21 <Nihathrael> Ok, first point of the day. We should have regular meetings again 14:01:35 <Nihathrael> the question is if we can find a day that fits everyone 14:01:42 <totycro> weekly? 14:01:49 <Kilian]1> in the past we had meetings every wednesday 14:01:52 <Nihathrael> that would be another question 14:02:00 <totycro> but a jour fixe would be nice 14:02:07 <totycro> even if we only do it every 2 or 3 weeks 14:02:27 <Nihathrael> wednesday might work for me in the coming weeks (not this week though) 14:02:33 <Nightraven> Nihathrael: i can set up a quick doodle poll for finding the best day 14:02:37 <eoc> I'd vote for weekend � late wednesday evening is somethin not everybody has enough power to attend 14:02:57 <eoc> an earlier date as the current one also has a pro since you can work on some taskss afterwards 14:02:57 <Nihathrael> weekend is sometimes a little hard to plan 14:02:59 <Kilian]1> hi dauerflucher 14:03:01 <eoc> that's true. 14:03:02 <totycro> maybe everybody can quickly state which dates would work? 14:03:05 <Nihathrael> although we could try sunday evening or something like that 14:03:07 <totycro> erm, day of week 14:03:32 <eoc> hm, until university starts again that's not very regular for me 14:03:47 <totycro> me: monday, tuesday, thursday 14:03:55 <eoc> so I rather pick certain dates as 'no' than days of the week ;o 14:04:10 <eoc> hi UH-Guest_1 14:04:14 <UH-Guest_1> hi 14:04:19 <totycro> Nihathrael: ? 14:04:20 <totycro> dauerflucher: ? 14:04:28 <eoc> Kilian]1: ? 14:04:28 <totycro> Kilian]1: ? 14:04:31 <eoc> heh 14:04:40 <Kilian]1> i would vote for a day in the week 14:04:50 <eoc> let's continue that. kaschte Nightraven 14:04:53 <eoc> mssssm: 14:04:55 <dauerflucher> ? 14:04:55 <Nihathrael> yea, quite difficult to say. I'd guess sunday, monday, tuesday, thursday should work 14:05:00 <Nihathrael> wednesday could work 14:05:12 <totycro> any objections to tuesday? 14:05:12 <Nightraven> sunday, monday, tuesday for my part 14:05:22 <eoc> there exists a doodle tool for finding dates here 14:05:24 <Kilian]1> dauerflucher: say a date where you have time to talke part at a meeting 14:05:37 <eoc> #idea start a doodle to find days where most devs can attend 14:05:57 <Nightraven> http://www.doodle.com/niwn8mknnb3v49fy 14:06:06 <Nightraven> just take the dates as weekdays 14:06:09 <dauerflucher> actually you want me to say a day not a date, i guess 14:06:14 <Nightraven> (from monday to sunday) 14:06:42 <Nihathrael> dauerflucher: yep 14:06:56 <Nihathrael> ok, everyone can fill out the doodle and we'll take a loko at it at the end of the meeting 14:07:11 <Nihathrael> #topic GSoC 14:07:18 <Nihathrael> eoc: your call 14:07:29 <eoc> yeah, let me give a short overview at first 14:07:54 <eoc> gsoc is a project where google pays students to code for oss projects 14:08:05 <eoc> and we decided that we should at least apply for that program 14:08:30 <eoc> we need ideas for that since students are planned to do 12 weeks of coding 14:08:51 <eoc> a hort timeline (with important dates for us) is found here: http://wiki.unknown-horizons.org/w/Timeline_2011 14:08:56 <totycro> how realistic is it, that students will work for UH? 14:09:15 <eoc> if we are accepted by google, there will be enough 14:09:38 <eoc> I am somehow related to wesnoth and they in the past had a relation of about 4-5 applicants per idea slot 14:09:57 <eoc> we of course are smaller 14:10:09 <eoc> but I think it's quite realistic that we get enough interested students 14:10:21 <eoc> I mean, google pays $5'000 if they are successful 14:10:32 <eoc> that's not little money for 12 weeks work 14:10:45 <eoc> so our tasks now are *fill out the application info for google since the application timeframe starts tomorrow 14:10:46 <Nihathrael> we should apply for our own project :) 14:11:07 <eoc> * find mentors and ideas (mostly done, needs fleshing out of the ideas) 14:11:30 <manue|> mh 14:11:31 <eoc> I as organisation admin will be the person in contact for google 14:11:34 <manue|> 7.4 dollar per hour 14:11:40 <manue|> that's not much :D 14:11:55 <eoc> anything important I forgot now � hm 14:12:11 <Kilian]1> dont think so 14:12:19 <eoc> I'll have a chat with our mentors about what I expect them to do and how to handle certain situations later 14:12:24 <totycro> maybe we can quickly decide on the ideas now 14:12:24 <Nihathrael> What needs to be done on the Go-to developers page? I think we have everyone important on there 14:12:36 <eoc> yes that one is ready to go online 14:13:20 <eoc> okay, online now, thx Nihathrael 14:13:43 <Nihathrael> ok, what needs to be done on the application side? 14:14:01 <eoc> ah, the wesnoth connection maybe. I asked them if they would like to back us as a smaller project 14:14:29 <eoc> and they will now tell google that they think we're mature enough to participate 14:14:37 <eoc> hopefully that will work out well 14:14:45 <Nihathrael> nice 14:14:57 <eoc> I'll gather the remaining parts of text for our actual application next days 14:15:08 <eoc> that's mostly descriptions of our infrastructure 14:15:16 <Nihathrael> Is that 12 weeks of fulltime work? 14:15:18 <Nihathrael> (40h a week) 14:15:19 <eoc> and our plans of how to deal with arising problems 14:15:27 <eoc> yup, they estimate 40 hours 14:15:38 <Nihathrael> ok, tile set will never take 12 week the way it is now 14:15:54 <eoc> we added random maps there for this reason 14:15:55 <Nihathrael> we'll need to think of a lot more there if we want that to be 12weeks worth of work 14:16:22 <Kilian]> dont know how much time is needed to write a working AI 14:16:36 <eoc> and all ideas are set such that you can add new milestones or shift students' attention while the project is ongoing 14:16:57 <eoc> the student and we will provide two evaluations, one as midterm and one final 14:17:01 <Kilian]> looks like combat and Ai are the biggest tasks on the list 14:17:23 <Kilian]> http://wiki.unknown-horizons.org/w/Ideas_2011 14:17:39 <eoc> from my experience with wesnoth tasks, they tend to change over time and unexpected difficulties pop out of the blue 14:18:18 <eoc> they (and I totally gree there) rather want some project finished earlier and have enough time for documentation&testing than hurrying because 12 weeks are nearly over and nothing works 14:18:22 <totycro> i like the current list of ideas.. should we add/remove/alter anything? 14:18:45 <eoc> I thought about adding the "mp-fun" idea there as something where applicants could be creative and add own ideas 14:19:11 <eoc> our problem is that we lack enough mentors to ensure a sane supervision 14:19:50 <eoc> several guides estimate roughly 5 hours per week for the mentor and I think it's not viable to have more than two mentees 14:20:23 <eoc> currently totycro and Nihathrael volunteered to be mentors, I can't think of better mentors for UH 14:20:37 <eoc> but not of anybody besides them, too. 14:21:31 <totycro> is there more need for discussion, or should we conclude this topic? 14:21:39 <totycro> eoc: thx for the great work at that, btw :) 14:21:52 <eoc> what's the general opinion on the task "anything (besides the combat system) that adds multiplayer fun"? 14:22:23 <totycro> we could call that "general ui design improvements and additions" 14:22:27 <Kilian]> fog of war, but thats a task on the fife todo list ?! 14:22:29 <Nihathrael> I think it might be a nice idea 14:22:32 <totycro> and include a trade tab rework 14:22:38 <Nihathrael> if the students have good ideas that could add a lot of value to the game 14:22:39 <totycro> and other minor stuff that users like 14:22:48 <eoc> I think if somebody comes up with an own idea on what to add there (and most times these are the projects that are successful because students see it as their very own task) 14:22:54 <eoc> we shouldn't decline that 14:23:22 <eoc> ah, the fife topic 14:24:01 <eoc> I wanted to talk to the gsoc project head about if we could attract c++ devs to work on fife as UH-idea but unfortunately she's on vacation ;) 14:24:22 <eoc> so I'll still pursue this and hope to get something settled before ideas list 'closes' 14:24:28 <Nihathrael> there is still some time left 14:24:43 <eoc> (and of course I'll talk to prock / vtchill about if they could mentor such a task) 14:24:58 <eoc> okay. think that's it so far 14:25:13 <Nihathrael> alright, thanks 14:25:23 <Nihathrael> #topic Makin' it free 14:25:35 <Nihathrael> Kilian] how is the current state of this ongoing endevour 14:26:03 <Kilian]> theres only one sound left that have to be replaced 14:26:09 <Kilian]> then all sounds are free 14:26:22 <Kilian]> from gfx side there are some more problems 14:26:38 <Kilian]> all units (people) and the sheep are nonfree 14:26:39 <eoc> Kilian]: what about the branch office sound? 14:26:58 <Kilian]> thats the stuff where i know what are the sources 14:27:15 <Kilian]> but there are a lot of stuff where are no information about sources 14:27:26 <eoc> #link https://github.com/unknown-horizons/unknown-horizons/blob/de0a57e77ad372bfdef4381c9cef2c29098cc3a3/doc/LICENSE 14:27:56 <Kilian]> for example this file https://github.com/unknown-horizons/gfx/blob/master/dauerflucher/gui/misc/minimap_placeholder.png 14:28:17 <Kilian]> dauerflucher: is it your own work ? 14:28:19 <eoc> is that still used anywhere? 14:28:30 <Kilian]> dont think so 14:28:49 <totycro> is there sth to discuss or work to acctually distribute for this topic? 14:28:54 <dauerflucher> Kilian]: yapp 14:29:05 <Kilian]> there are also some textures where nobody knows where it comes from 14:29:17 <dauerflucher> but actually i do not have an idea, where this map is from 14:29:24 <eoc> it's Turkey from what I can tell :) 14:29:25 <dauerflucher> the one i used for the BG 14:29:33 <dauerflucher> yey, bosporus 14:30:27 <Kilian]> my idea was to find someone at opengameart who is able to make an animated man and woman we can use as basic model, and change there clothes to fit for every task 14:30:27 <eoc> yes, I also asked the "last" sampling+ sound file author if he could relicense it under by-sa 3 for us and got no response so far 14:30:30 <dauerflucher> generally i stick to free image sources, but i can't guarantee, because this was only a placeholder 14:30:46 <eoc> inken: would you be interested in that task? o: 14:30:53 <dauerflucher> is this image still used, Kilian]? 14:31:03 <eoc> dauerflucher: it isn't, I just grepped for it 14:31:04 <Kilian]> dauerflucher: no, dont think so 14:31:18 <eoc> I deleted it as part of my GUI folder cleanup 14:31:23 <dauerflucher> ok, good 14:31:38 <inken> eoc: what? i didn't follow the chat 14:31:45 <eoc> <Kilian]> my idea was to find someone at opengameart who is able to make an animated man and woman we can use as basic model, and change there clothes to fit for every task 14:31:59 <eoc> there are models on OGA which would suffice for us 14:32:19 <Kilian]> started already a request for a black/white sheep 14:32:24 <Nihathrael> ok so in summary we can say, sound is almost debian compatible, but gfx is still quite a problem 14:32:30 <Kilian]> right 14:32:53 <eoc> I thought about releasing a debian-version with all gfx replaced by something ugly 14:33:02 <eoc> to get attention for what we lack 14:33:05 <Nightraven> -debian 14:33:08 <Nihathrael> ok, i think that's enough for the meeting. Kilian] ŷou are already working on that right? Can you stick with this task and try to move it forward to free as much as possible 14:33:15 <eoc> do you think that's worth the efforts? 14:33:23 <Kilian]> and i could be possible that in our used buildings are textures that arent free, but cause of the fat we have no source information, we should take more thoughts about that 14:33:42 <Kilian]> *shouldnt 14:33:49 <Kilian]> btw 14:33:50 <eoc> #link http://www.opengameart.org/content/cleaned-up-base-human-models 14:33:53 <mssssm> back 14:33:56 <mssssm> ohai 14:34:17 <Kilian]> in my opinion we should link every external source in our license file 14:34:24 <eoc> #link http://opengameart.org/content/nude-male-skin-for-pfunkeds-base-human-models 14:34:50 <Kilian]> and everyone who upload files to the gfxrepo should make a small textfile with the license and source information 14:35:15 <Kilian]> something like this https://github.com/unknown-horizons/gfx/blob/master/old_source/hoehrer/license.txt 14:35:18 <Nihathrael> yes, that would be pretty good 14:35:48 <eoc> #idea everyone who upload files to the gfxrepo should make a small textfile with the license and source information, cf. https://github.com/unknown-horizons/gfx/blob/master/old_source/hoehrer/license.txt 14:36:42 <Nihathrael> #task Kilian] will try to move UH further to a "free" as in debian free state 14:37:23 <Nihathrael> #topic Build menu 14:37:33 <Nihathrael> ok, so there was a lot of talk about the building menu this week 14:37:48 <Kilian]> http://wiki.unknown-horizons.org/w/Build_menu 14:38:03 <Nihathrael> various idea from changing the tabs to categories instead of settler increments 14:38:19 <Nihathrael> to having a menu which dynamically allocates the most used buildings 14:38:25 <Nihathrael> quite a lot came up 14:38:33 <kaschte> hi guys 14:38:39 <eoc> heya kaschte 14:38:51 <Nihathrael> another idea was to actually have a switch, so that each user can decide whether he wants it grouped by increment or category 14:39:26 <Nihathrael> I know we had this discussion before, but nobody really knows why we went with the increment approach anymore 14:39:43 <Nihathrael> dauerflucher: do you by any chance remember why this decision was made? 14:39:50 <eoc> kaschte: ^ 14:40:19 <dauerflucher> no idea 14:40:40 <eoc> as a general statement, I think we should allow both and ask our players what they like best. 14:40:56 <Kilian]> eoc: yep 14:41:08 <kaschte> Nihathrael, the increment sorting was favored by me 14:41:20 <Nihathrael> the big difficulty with categories will be having good icons for the categories 14:41:20 <kaschte> in 1404 this works very well 14:41:21 <totycro> how about we create multiple concrete proposals of how to group stuff, think about it, and then have a vote? 14:41:28 <totycro> changing the grouping should be easy 14:41:36 <totycro> or, we could/should make the code in a way, that it's easy 14:41:37 <kaschte> whats wrong with it? 14:41:48 <totycro> like having a db that defines the placement 14:41:51 <eoc> totycro: an exclusive vote or something like 'the best three make it into the game'? 14:42:03 <totycro> a vote for the default 14:42:11 <eoc> ah, okay, that could work, yes 14:42:50 <Kilian]> is anyone against implementing both ideas ? 14:42:54 <eoc> I think we have to think about the grouping / categories anyways since we now display them in the build menu 14:43:09 <eoc> and once we agreed on a good categorisation, we can find icons for that 14:43:16 <Kilian]> right 14:43:30 <eoc> I'd however make clear that I still prefer sorting by increments as default :) 14:43:40 <Kilian]> the ursprungsidee was to autogenerate this buildmenu 14:43:43 <totycro> so we agree on making it dynamically changable, therefore eliminating the need for deciding on sth? 14:44:17 <Kilian]> yep, except for deciding what the default one of the both ^^ 14:44:20 <Nihathrael> I'm not sure if that will be worth the effort 14:44:33 <eoc> imho it should work dynamically, yes. question: up to which degree (can scenario editor move around stuff for instance?) 14:44:33 <Nihathrael> having a completely dynamic menu for that will be a lot of work 14:44:46 <totycro> i'm thinking of a table that links categories and buildings of that categories 14:44:56 <totycro> and possibly which categories per tab 14:44:58 <Kilian]> Nihathrael: chew-ie did this already for us 14:45:41 <totycro> Nihathrael: if we use rather stupid code to decide the placement, that should be not so hard to implement 14:45:42 <Kilian]> he wrote a own buildmenu_uh pychan demo 14:45:56 <Kilian]> eoc: did u have the link ? 14:46:09 <eoc> nope, not at hands 14:46:16 <eoc> but I have the code :) 14:46:32 <Kilian]> same here 14:46:35 <Nihathrael> Yea ok, we can do that for the categories 14:46:37 <Nihathrael> that will work 14:46:38 <Kilian]> http://chewie.zero-projekt.net/div/1024x_uh_buildmenu.ogg but this is the video he made 14:46:48 <Nihathrael> the question is if that is flexible enough for us 14:47:09 <Nihathrael> but i guess it should 14:47:24 <Nihathrael> we could make the increments categories as well 14:47:37 <Nihathrael> that will be it nice and generalizable 14:47:57 <eoc> agreed 14:48:04 <Kilian]> same here 14:48:33 <Nihathrael> #agreed we will have a dynamic build menu, where categories for buildings can be set in a db so that a menu can be autogenerated. This should allow both sorting by type and by increment easily 14:48:44 <Nihathrael> #topic 2011.1 14:48:50 <Kilian]> mom 14:49:03 <Kilian]> what about tooltips ? 14:49:21 <Nihathrael> that's a different topic, but we can talk about that later 14:49:29 <Kilian]> okay 14:49:43 <Nihathrael> Ok 2011.1, the question is when are we plannig to release the next version 14:49:55 <Nihathrael> it would probably be good to have it in time with gsoc 14:50:04 <eoc> I'd say that soc applicants should be able to play a recent version 14:50:06 <Nihathrael> that would be march 18 14:50:08 <eoc> to get the UH feeling 14:50:24 <totycro> hmm.. we still have to fix a few bugs 14:50:29 <totycro> test the boatbuilder 14:50:31 <totycro> make mines a bit nicer 14:50:36 <eoc> I yesterday tried to mark them totycro 14:50:45 <Nihathrael> we need to fix the fisher as well 14:50:49 <eoc> http://trac.unknown-horizons.org/t/query?status=assigned&status=new&status=reopened&component=!Management&component=!Wiki&component=!Website&milestone=2011.1&group=status&col=id&col=summary&col=owner&col=type&col=priority&col=component&col=time&order=priority&report=10 14:51:03 <eoc> these are tasks I'd consider for 2011.1 14:51:56 <totycro> btw: this view is broken: http://trac.unknown-horizons.org/t/report/3 14:52:31 <eoc> totycro: I'd say #772 #790 are important to have 14:52:35 <Nihathrael> eoc: I think we should be able to get most of that fixed 14:52:53 <eoc> Nihathrael: also #771 and #760 14:53:02 <eoc> since these currently bork our fish placement and the fisher 14:53:05 <totycro> imo, that list plus fisher is the plan for the milestone 14:53:22 <Nihathrael> yes 14:53:33 <Nihathrael> so shall we setthat for march18? 14:53:48 <totycro> i'm not sure how much time i will have till then 14:53:53 <Nihathrael> I guess next release after that would be containing all gsoc code, or midterm code 14:53:58 <Kilian]> #774 wpuld prevent use to have a lot of people who have problems with the multiplayer ... 14:53:59 <totycro> the gsoc people can use the git version anyways 14:54:05 <totycro> they should be able to do that 14:54:11 <eoc> agreed. 14:54:28 <eoc> but to get in touch with UH, they should also have a fairly recent release 14:54:32 <Nihathrael> never the less, a current release makes it look active 14:54:40 <Kilian]> right 14:54:43 <eoc> consider students that are unsure about whether they want to work with us 14:54:46 <totycro> Kilian]: playing with the same version should work in general 14:54:53 <eoc> I won't be around from march 6 -- march 16, exams 14:55:12 <totycro> eoc: installing fife svn and uh git is really not hard 14:55:16 <Kilian]> totycro: but not with not the same version, and nobody of the players knows that 14:55:25 <totycro> a developer has experience with such stuff anyways 14:55:37 <Nightraven> totycro: report fixed :) 14:55:44 <Nihathrael> mh i will not be available 20.3-27.3 14:55:46 <eoc> we don't aim for devs that know everything about vsc etc. 14:56:05 <eoc> many people in soc have programming experience but never before worked in a team 14:56:15 <eoc> thus are unsure about what svn and git can do 14:56:29 <totycro> k.. so i agree that it would be nice to have a release by then, but i still maintain that we might not make it 14:56:31 <Nihathrael> totycro: it's not about them not being able to do it, but to make them feel confident that the project is ongoing and that there code will be released to the public in a timely manner 14:56:53 <totycro> k, i'm convinced :) 14:57:35 <Nihathrael> #agreed We will try to get release 2011.1 out for GSOC on March 18th 14:57:57 <Nihathrael> #link http://trac.unknown-horizons.org/t/query?status=assigned&status=new&status=reopened&component=!Management&component=!Wiki&component=!Website&milestone=2011.1&group=status&col=id&col=summary&col=owner&col=type&col=priority&col=component&col=time&order=priority&report=10 14:57:58 <totycro> or at least we could make a "pre release" 14:58:03 <Nihathrael> yep 14:58:12 <totycro> without ubuntu packages, or stuff like that 14:58:13 <Nihathrael> #topic website updates 14:58:16 <eoc> better than nothing, clearly 14:58:25 <Nihathrael> Nightraven your call 14:58:35 <Nightraven> Ok then 14:58:50 <Nightraven> I recently migrated, merged and fixed some things on our scripts 14:59:03 <Nightraven> to give you all a short overview: 14:59:58 <Nightraven> trac and pootle are now running with a mysql database in the backend. This should make them a bit faster + we now have the ability to show things directly on our website (latest n tickets for example) 15:00:30 <Nightraven> the git plugin is back again. Including a repository browser that now supports branches and tags 15:00:48 <Nightraven> and there is a possibilty now to manage custom fields for tickets via the webpanel 15:01:18 <Kilian]> what about pootle, does it works again ? 15:01:32 <Nightraven> pootle is synced with the git repository again and it works completely 15:01:42 <Kilian]> okay, fine 15:01:48 <Nightraven> including mail stuff at pootle and trac 15:02:03 <eoc> I will update the tutorial scenario templates today 15:02:13 <Nightraven> And now a little bigger topic 15:02:15 <eoc> the UI files are uploaded so far 15:02:31 <eoc> (thanks for all that work Nightraven) 15:02:45 <Nightraven> i will start to change the main site to a new cms 15:03:08 <Nightraven> it is called phpoint and as the name says also based on php but much much more reliable than the cmsms crap we use currently 15:03:27 <Nightraven> means it will not bork the whole page after each update + crash all plugins 15:03:47 <totycro> Nightraven: is that worth the effort? 15:04:21 <Nightraven> totycro: actually you cant risk a update of cmsms without fearing that you will have to switch each and every plugin after the upgrade 15:04:39 <Nightraven> because of incompatibilites or plugins that are not maintained anymore 15:05:26 <Nightraven> + phpoint is much more developer friendly because it is designed for plugins the way a nerd would imagine :D 15:06:59 <Nightraven> Ok so far that are all updates, questions, ideas or wishes? 15:07:29 <Nihathrael> sounds cool to me 15:07:40 <Nihathrael> will our current design work with the new cms? 15:07:45 <Kilian]> the favicon at the forum is missing :D 15:07:49 <eoc> only the main page is going to be migrated iiuc? 15:08:01 <kaschte> Nightraven, is it this? http://www.phpoint.de/ 15:08:13 <eoc> Kilian]: also at trac by the way 15:08:14 <Nightraven> eoc: main page including blog, galler and all including stuff 15:08:41 <Nightraven> kaschte: yup :) 15:08:50 <kaschte> and this is better than cmsms? 15:08:57 <kaschte> i mean, where is the website? 15:09:09 <kaschte> documentation has 3 pages 15:09:13 <Nightraven> it is a system that is atm not publicly released 15:09:29 <Nightraven> + i know the author 15:09:47 <kaschte> ok, this will be a lot of work to do 15:10:13 <Nightraven> he supports me at migrating all stuff and he can use us at a reference :) 15:10:15 <kaschte> and as niha said it, is it worth the work? 15:10:33 <kaschte> are there any plugins? 15:10:39 <kaschte> blog gallery? 15:10:51 <Nightraven> newssystem yes 15:10:57 <Nightraven> gallery in a basic version 15:11:32 <Nihathrael> It has to provide everything we have now 15:11:37 <Nihathrael> in the same quality or better basically 15:11:42 <Nihathrael> otherwise it's not worth any effort 15:11:45 <Nightraven> it will 15:11:46 <kaschte> i dont understand your probs with cmsms 15:11:49 <Nightraven> let that be my problem :) 15:12:04 <kaschte> ok 15:13:34 <Nihathrael> ok, so you work on that. We're only gonna swap when it's done anyway 15:13:54 <Nightraven> thats the plan 15:14:10 <Nihathrael> ok, those were the regular points for this meeting 15:14:15 <Nihathrael> #topic Tooltips 15:14:17 <Nihathrael> Kilian]: ? 15:14:22 <Kilian]> yeah 15:15:07 <Kilian]> made some thoughts about the buildmenu and realised that, we havnt any xmls files for the tabs where we can input our texts for the tooltips 15:15:31 <Kilian]> so we can move tooltips to a new small database or as niha said in a yaml file 15:15:53 <totycro> why not put them in the gui (xml) file as we do now? 15:16:24 <eoc> the xml file will be empty concerning buildings 15:16:41 <Nightraven> just to avoid misunderstandings you are talking about this little text popups that appear when you hover over sth? 15:16:42 <eoc> so that doesn't feel like an intuitive place to look for them 15:16:44 <Kilian]> totycro: because we only started editing the buildmenu to make a auotgenerated one, becasue its really hard to edit 50 lines of code onyl to add one icon ... 15:16:45 <eoc> yep 15:17:16 <totycro> so are we talking about the same tooltip as TooltipButton, etc. ? 15:17:35 <eoc> basically about the tooltips for the tooltipbuttons in our build menu 15:17:39 <eoc> and only about these 15:18:28 <Kilian]> but then we have to think about moving all tolltips at one place or some into the xmls files and that one for the buildmenu in a yaml/db 15:18:35 <totycro> well, currently, there is not set_tooltip() method, but sth like that can easily be implemented, the data can come from anywhere 15:18:56 <eoc> I personally think that we should delay this discussion until we have a modular build menu 15:19:06 <eoc> else everybody has something different in mind when arguing 15:19:07 <Kilian]> okay 15:19:15 <totycro> what about the general tooltip code? 15:19:25 <totycro> there are still some issues, aren't there? 15:19:31 <Nihathrael> I would suggest we have a general tooltip table/file 15:19:35 <Nihathrael> for all tooltips 15:19:40 <eoc> heh. no comment from my side but http://trac.unknown-horizons.org/t/ticket/714 15:19:51 <totycro> wouldn't that be hard to link to the acctual gui elements? 15:20:12 <Nihathrael> totycro: not quite sure, could be 15:20:17 <totycro> it seems cumbersome to me to always have to edit a special file/db if you want to add a tooltip for your label 15:20:54 <eoc> I think the current way works 15:20:58 <eoc> as long as you have an xml file 15:21:07 <eoc> setting tooltips in python files is something where I'd object 15:21:17 <eoc> even if the widget is set there as well 15:21:30 <Nihathrael> well we can of course put the tooltip for the buildings into a table 15:21:36 <Nihathrael> and autoload themfor the buildmenu 15:21:38 <eoc> for translations there is no difference by the way. 15:21:41 <Nihathrael> as a buildmenu only solution 15:21:42 <totycro> the whole tooltip code is like 50 lines, btw 15:22:34 <eoc> we can always add this to our SoC task about gui improvements. 15:24:51 <totycro> so basically: whoever is going to implement the dynamic build menu should figure sth out? 15:25:07 <eoc> should ask again once the issue is urgent 15:25:35 <totycro> k, so that would conclude this.. Nihathrael ? 15:26:56 <Nihathrael> ok 15:27:03 <Nihathrael> yea i guess that goes with the build menu in a way then 15:27:15 <Nihathrael> #topic ORR 15:27:18 <Nihathrael> Nightraven 15:27:56 <Nightraven> Ok really quick thing because i have not much time left 15:28:29 <eoc> christoph: ping 15:28:30 <Nightraven> This year again is the thing hat worked so wonderful without unknown-horizon last year 15:28:35 <Nightraven> called OpenRheinRuhr 15:28:57 <Nightraven> I would suggest that we organise sth this year 15:29:11 <Nightraven> actually i could get everything we need there 15:29:56 <Nightraven> it would only need at least two people or more that sit there and answer questions 15:30:15 <Kilian]> dont know if i have time then, cause its really far away 15:30:34 <Nightraven> i will be around but i won't have the time to hang around at a project desk :p 15:30:58 <eoc> if we plan for two days, I'll either only take one or need some cheap hostel :P 15:31:16 <eoc> stuff is travelling 4 hours per train for me 15:31:28 <Nihathrael> I won't be available, i'll be norway from august to at least december 15:31:37 <eoc> and nobody seems to like orr around here 15:31:43 <totycro> it's too far for me, and i'm generally rather busy.. 15:31:47 <Nightraven> me afk now as i said ... no time anymore 15:33:34 <Kilian]> looks like sunday would be a good day for meeting http://www.doodle.com/niwn8mknnb3v49fy 15:33:35 <totycro> proposal: Nightraven seems to be the to-go guy for this, maybe he can try to find people for this, and those people can then figure out what to do exactly 15:33:54 <totycro> Nihathrael: #topic meetings ? 15:34:14 <Nihathrael> ok 15:34:18 <Nihathrael> #topic meetings 15:34:39 <Nihathrael> looks like sunday 15:34:42 <Nihathrael> http://www.doodle.com/niwn8mknnb3v49fy 15:34:43 <Kilian]> i will also have time at sunday 15:35:04 <Nihathrael> so shall we try to do this on sunday evening 15:35:08 <Nihathrael> like 8:00pm 15:35:24 <totycro> Kilian]: can you make it sometimes at sunday? 15:35:39 <Kilian]> evening should be okay 15:35:54 <eoc> possibly too late for me, I'll have tutorials on mondays around 8am 15:35:56 <totycro> well then, great 15:36:17 <totycro> so maybe 6pm ? 15:37:05 <eoc> anything as long as I get a bit sleep ;o 15:37:13 <Nihathrael> 6pm sounds ok 15:37:20 <eoc> 6 will be okay 15:37:22 <Kilian]> okay 15:37:37 <totycro> how often do we want meetings? 15:38:07 <Nihathrael> i think it would be nice if we try to have one every week 15:38:15 <eoc> I'm not sure if we also will have separate soc meetings and weekly will thus be too often 15:38:18 <Nihathrael> even if it's only to get the team together and discuss different things 15:38:28 <eoc> but in general: agree with Nihathrael 15:38:48 <Kilian]> weekly meeting was fine in the past 15:39:19 <totycro> so more, possibly short meetings... well, we can try that 15:39:41 <Nihathrael> yea i guess that'll be nice 15:39:56 <Nihathrael> if it doesn't work out we can try to go to every two weeks 15:40:49 <eoc> okay. I'll now get rid of everything we discussed on our next_meeting page. also added it to the navbar in our wiki 15:40:55 <totycro> fine with me -- how about we try to finish the meeting soon? 15:41:10 <Nihathrael> ok, i guess we're doen with this meeting then 15:41:23 <Nihathrael> #agreed Regualar meeting every sunday at 18pm gmt+1 15:41:29 <Nihathrael> any further ponits? 15:42:13 <Nihathrael> #endmeeting